Author: Orad Reshef
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Doubling in bear-off racing conditions (intro to iSight)
The pip count isn’t everything when it comes to doubling decisions in non-contact racing positions. Consider the following position: Here, your pip count is 10, and Gary’s is 12. You are actually leading by more than 10%, which would mean you have a reasonable double based on our original racing game doubling rule. However, you…
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An in-depth study of (money) bear-off cube actions by Joseph Heled
[30:58] A comparison of the different effective pip count methods for bear-off cubes.
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Doubling in holding games
The next simplest doubling situation is that of a holding game, which comes up rather frequently. Below is a prototype position: You have escaped both of your backcheckers and have achieved full freedom. This grants you an enormous advantage towards winning the match. All that remains is to bring the remaining checkers on your midpoint…
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Estimating win chances by Michihito “Michy” Kageyama
[6:42] Michy walks you through how he computes the win chances in a game over the board.
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Blitz Checker Play Playbook by Justin Nowell
[7:26] A few examples of a high-risk, high-reward play which is essential for a successful blitz, by Justin Nowell.
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Prime Power by Justin Nowell
[12:03] A lesson on thematic priming checker plays by Justin Nowell. Features the mantra “6-primes win games.”
