Author: Orad Reshef
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Opening blitz doubles
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A commonly occurring cube decision appears after an opening blitz, where one player splits his back checkers, and his opponent rolls a doublet that both makes inner board points and hits a checker, like a 55. We have already discussed these types of positions in previous lessons, and as promised, we are finally going to…
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Basic Blitz Reference Positions by Justin Nowell
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[9:15] A lesson on the cube action for variations on the 55 opening blitz by Justin Nowell of Backgammon University.
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Polar Triangle Backgammon Opening Series by Backgammon Skill Set
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[13:09] An excellent series on how to play different openings depending on the different match scores from the Backgammon Skill Set youtube channel.
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Doubling in bear-off racing conditions (intro to iSight)
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The pip count isn’t everything when it comes to doubling decisions in non-contact racing positions. Consider the following position: Here, your pip count is 10, and Gary’s is 12. You are actually leading by more than 10%, which would mean you have a reasonable double based on our original racing game doubling rule. However, you…
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An in-depth study of (money) bear-off cube actions by Joseph Heled
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[30:58] A comparison of the different effective pip count methods for bear-off cubes.
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Doubling in holding games
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The next simplest doubling situation is that of a holding game, which comes up rather frequently. Below is a prototype position: You have escaped both of your backcheckers and have achieved full freedom. This grants you an enormous advantage towards winning the match. All that remains is to bring the remaining checkers on your midpoint…
