
1. Getting started…
- Introduction
- Backgammon notation
- Gammons and Backgammons
- The Doubling Cube
- Match Play vs. Unlimited Games
- Checker play basics
2. Playing safe
- Introduction
- Don’t play loose in your inner board
- Points win prizes
- Avoid direct shots
- The danger of higher points
- Clear from the rear
- Bear off safely
3. Game plans
4. Intermediate checker play
- Introduction
- Board strength
- Just make the 5-point
- Anchor up
- Point on head
- Opening rolls
- When up in the race, race
- Build your board
- Don’t bury checkers
- Don’t pass this up: part 1
- Don’t pass this up: part 2
- You’ll need builders
- Three midpoint tips
- “Pay Now” is overrated
- Playing loose 1: safety
- Playing loose 2: choose violence
- Playing loose 3: containment
- Playing loose 4: Two on the bar is better by far
5. Doubling for beginners
- Introduction
- The doubling window
- Cubeful and cubeless equity
- Market losers
- Recube vig
- Doubling in racing positions
- Doubling in N-roll positions
- Doubling in holding games
- Doubling in bear-off racing conditions (intro to iSight)
- Opening blitz doubles
- Doubling in priming games
- Doubling in backgames
- Doubling in closeout positions
- Score-based cube actions
